Starting from the guiding principles of innovation as pillars for updating and achieving educational excellence, it is pertinent to highlight the need to generate new ways of conducting educational processes in order to respond to the interests of students in the digital age. In this line, one of the most pioneering novelties generated by the technological revolution has been the metaverse, a virtual world in which – through digital devices – a great immersive experience and total interaction with its elements is generated in the user. Due to its short history, the potential of the metaverse in education is yet to be explored. The aim of this project is to create an educational metaverse to develop didactic content for different curricular subjects, in order to raise the teaching and learning process to a higher level of immersion and innovation. To achieve this, a specific didactic methodology will be designed and implemented for training in the metaverse, as well as the development and implementation of a competence training plan for the creation and use of virtual classrooms. In this way, knowledge can be generated and transferred in the metaverse by improving the psycho-educational skills of students, promoting inclusive education, and improving attention to diversity. The methodology that the project will follow will be based on collaborative work and the principle of autonomy for the effective deployment of project and problem-based learning for the delivery of didactic content and the achievement of learning objectives. All this will be based on a systematic strategy for monitoring and evaluating the development of the project and its impact.